Danyel and I were talking about our experiences with online personals (which both Wired and the Times have praised, but not my friend Sarah), and I mentioned how Brooks's article on The Sims described most users as preferring to live in little kibbutz-like/Friends-ish groups that de-emphasized romance. He said he had read something in the Times about groups of friends that end up dating one another. I couldn't find that article, though I did run across this urban tribes stuff.
Meanwhile, this month's Wired discusses some of the philosophical implications of people's obsession with MMORPGs. Among other gems...
Take a moment now to pause, step back, and consider just what was going on here: Every day, month after month, a man was coming home from a full day of bone-jarringly repetitive work with hammer and nails to put in a full night of finger-numbingly repetitive work with "hammer" and "anvil" - and paying $9.95 per month for the privilege. Ask Stolle to make sense of this, and he has a ready answer: "Well, it's not work if you enjoy it." Which, of course, begs the question: Why would anyone enjoy it?
And then Fast Company had this interesting article about choosing jobs that was very popular on Daypop, claiming...
Asking What Should I Do With My Life? is the modern, secular version of the great timeless questions about our identity. Asking The Question aspires to end the conflict between who you are and what you do. Answering The Question is the way to protect yourself from being lathed into someone you're not. What is freedom for if not the chance to define for yourself who you are?
So what does this all mean? I guess the common thread here is that there are a lot of people unsatisfied with the dating scene, their work life, and life in general. And if I ended it there, it would give more fodder to Sarah, who claims my posts are depressing. But the other half of it is that new norms are evolving that might change things. Still up for grabs is whether our sense of past communities and lifestyles is overly-nostalgic, or if we're only applying patches that will never match the past.
Wednesday, January 1, 2003
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